Blog Post Postmortem
Konner Rooney 2258-CAGD-370-01-4196 12/2025 Postmortem Blog Post Over the course of Autumn 2025, I worked with Andrew Fuentes and Jose Vargas as JAK Atlantic, to develop a prototype for a game called Color Clap , a hack-and-slasher in which the player takes color theory and it's mixable colors and utilizes them in combat and puzzles. As the Lead Designer, it was my job to shape the idea of our core mechanics, design different kinds of levels, and ensure that playtesting feedbck effected future versions of our prototype. In this postmortem blog post, I will reflect on this process: What worked well, what did not, and what I would change if I did it all over again! What Went Well? The most notable success out of our playtests was the game's main mechanic: color absorption. By defeating enemies of different colors, the player can absorb that color and use it themselves. Players can have up to two...